Cody Clattenburg

Cody Clattenburg

Who am I?

I'm a game developer with a strong focus on tools and systems that make development smoother and more efficient. I enjoy tackling issues that add up to meaningful improvements, and I've recently been working on build and testing infrastructure to support better workflows. I'm passionate about building things that help myself and others others do their best work.

Previous Work and Skills

Languages and Programs Learned

  • 7 Years of industry experience with C, C# and C++.
  • 5 Years of industry experience with ADO/Jira
  • 3 Years of experience with Profilers such as Neighbourhood, PIX, Selenium, and Microprofile.
  • Source control with GitHub, and command line Git.
  • Database management with SQL.
  • Web development languages such as HTML5, XHTML, XML, CSS, Bootstrap, JQuery, JavaScript, and PHP.

Awards and Certificates

  • August 2018 - BCIT Computer Systems Technology Diploma (Honors)
  • August 2016 - Android Advanced Technical Support Certificate
  • June 2016 - Information Technology Award
  • May 2016 - GWG Game Jam 2016 Winner

Previous Work

  • (C++)Added Monitoring Tools & support for multiple Performance Profilers to Minecraft.
  • (C#)Updated pipelines to parse a new filetype upload for third party creator packs.
  • (C++)Completely rewrote the Structure Block and added new animation support for creators.
  • Collaborated with third-party creators to optimize cross platform performance on large-scale maps and creator packs.
  • Participated in Game Jams since middle school, through college, and continued while working in Software and Game Development.
  • (GML) A procedural top-down shooter with multiple weapons, levels, rolling.
  • (JavaScript) An API that allows developers to use Public City Data for their applications.
  • (Android) An App that morphs one image into another, similar to a snapchat face filter.
  • (C#) An Audio Editor similar to Audacity that features DFT, Filtering, and more.
  • (C++) A game engine using DirectX9 and Win32 for development that renders a 3D world.
  • (GML) A top-down shooter in a 12-hour game jam with a small team.
  • (C#) A Neural Net back in 2017 that can read human writing without using any libraries.
  • (Unity) Practicum: A Medical Application for tracking a woman’s progress in labour.